- The point
- Score as many points as you can before your energy runs out.
- Tiles
- Each tile is one colour. Drop it on a glowing hex. Touching the same colour scores points. Bigger patches score more.
- Multiplier
- Multiplies your points (×2, ×3...). Touch 2+ matching sides: it goes up. Touch 1: it drops by one. Touch 0: it resets to ×1.
- Energy
- Your fuel. Every drop uses energy. Touch 3+ matching sides to win some back. Tiles far from the start use more energy but score more. At 0 energy, the run ends.
- Unsaved
- Points you haven't saved yet. Tiles with dashed edges are unsaved.
- Save
- Locks in your unsaved points. Uses 1 save. You also get +2 energy and pick a power-up.
- Saves left
- How many times you can SAVE (shown on the button). If energy hits 0 and you have one left, it saves for you. If not, your unsaved points are gone.
- Gobblers
- Goo monsters. When the number on one hits 0, it eats an unsaved tile next to it. Fill 4 of its 6 sides to pop it for points and energy.
- Big patch
- Grow one colour to 6, 10, 15 tiles and so on for bonus points and energy. Patches of 21 and 36 also give you a save.
- Goals
- Small side missions. Finish one for energy, a save or an undo.
- Power-ups
- Perks that change the rules. You pick one each time you save. Levelling up unlocks more.
- Gold tile
- Rare. Matches every colour, gives big points and gets a name.
- Wild tile
- Matches every colour.
- Shuffle
- Swap your normal tiles for new ones. Costs 1 energy.
- Undo
- Take back your last move. 3 per run. Saving clears the undo history.
- Dots
- The dots on empty hexes show how many sides your selected tile would match there.
- On a phone
- Tap a hex to preview, tap again to drop. Drag to move the map, pinch to zoom.